SIX BULLETS · WHAT'S NEW ======================== What has been added to the game, newest first. Play at https://playsixbullets.com/ 2026-10-22 · Bottles -------------------- - Real bottles to shoot: whiskey with its label and cork, green beer and a blue tonic, standing on barrels instead of crates. They're as easy to hit as before, and break into shards of their own glass. 2026-10-22 · Town fixes ----------------------- - The floors, porches, ceilings and roofs of the new town no longer look black or flicker as you move the camera. - At night the lamps inside the saloon, the Assay Office, the General Store and the Land Office light up the room again: walls, counters and tables. 2026-10-22 · Town ----------------- - The town, rebuilt in weathered wood: board walls, false fronts with cornices, tin roofs, framed windows with shutters, porches with braces and railings, and balconies on the saloon and the hotel. Barrels, crates, benches and a rocking chair on the porches, hitching rails with troughs, a wagon, woodpiles, a new water tower and a windmill that turns. Barrels, crates, troughs and the wagon are solid. In Settings, Town, cacti & rocks: Simple keeps the plain buildings. 2026-10-22 · Graphics settings ------------------------------ - When a new version comes out while you play, a note at the top offers to Reload (after a short disconnection), so you're never left on the old one. - If the game runs below 30 frames a second, a note at the top offers to switch to Low graphics with one click (or leave it be). - Graphics settings, part by part: in Settings, pick High, Medium or Low, or set each part yourself: resolution, ground, trees, cacti and rocks, small plants, shadows, glow and clouds. Low now keeps a painted ground instead of a plain one, at little cost. - Jumping on horseback tires the horse: holding Space no longer keeps it galloping once it's winded, and a winded horse doesn't jump. - One whistle every three seconds. 2026-10-22 · New home --------------------- - Six Bullets has its own home: playsixbullets.com. The old address sends you there, and you keep your character, your name and your settings. - At night the great rocks on the horizon are dark shapes against the sky, no longer pale. 2026-10-22 · Fixes ------------------ - On the big map, click Following on the goal you follow to stop following anything: the minimap then shows no line until you pick a goal, drop a pin or take a job. - The great rocks on the horizon no longer cut into the map or hang in the air. - Easier to find people on the road: a waving traveller or a wagon on its side now shows on the minimap and the big map, and a pin marks the spot (unless you've set your own). 2026-10-22 · Horizon -------------------- - A horizon: great rocks now stand all round beyond the map: red mesas, layered buttes, clusters of stone needles and granite domes, fading into the haze, and the land goes on past the edge. 2026-10-22 · Cacti and rocks ---------------------------- - Real rocks: lumpy boulders with broken faces, the look of weathered stone and sand settled on top, instead of grey faceted slabs. The desert scrub is leafy now too (it used to look like stones). - Proper saguaros: ribbed trunks with rounded tips, arms that bend up from a curved elbow and rows of spines; barrel cacti and prickly pears to match. On Low graphics, and far away, you see the simple ones. 2026-10-22 · Real smoke ----------------------- - Smoke that looks like smoke: the columns over the bandit camps and the far-off smoke on the trail are now soft, drifting puffs that grow, turn and fade as they rise and lean with the wind, instead of stacked balls. They go dark at night. 2026-10-22 · Leafy trees ------------------------ - New trees in Tinpan Bottoms: cottonwoods with full, leafy crowns, willows with hanging strands and leafy bushes, with bark on the trunks. On Low graphics you keep the simple ones. 2026-10-22 · Photo ground (trial) --------------------------------- - Trial: photo-textured ground. Sand, rock, trails, mud and grass now carry detail from real (public domain) photos, blended into the game's own colours. Add ?ground=code to the address to see the previous look. 2026-10-22 · Rock and sand -------------------------- - Richer ground: fine grain and wind ripples in the sand, layered rock with cracks on the slopes and cliffs, gravel and pebbles on the trails, mud by the creek and mottled grass in the woods, with a little relief in the light. On Low graphics the ground stays plain. 2026-10-22 · Desert life ------------------------ - The desert comes alive: tufts of dry grass, sagebrush, pebbles, prickly pears and barrel cacti round you, saguaros in four shapes, lumpier rocks, wheel ruts along the trails and the main street, and ground with paler and darker patches. Cacti and rocks now cast shadows. - Graphics in Settings: High (the default) or Low (faster), which turns off the glow and colour effects, the clouds, the small plants and the small shadows, for slower computers. 2026-10-22 · Golden hour ------------------------ - New light for the whole day: a warm golden hour in the evening, pink dawns, purple dusks and deep blue nights. Sunlight is warm and shade is cool, the sky glows round a low sun, and thin clouds drift over the desert, coloured by the hour. - Every building has a lantern by its door that lights up at night, along with the windows. - Esc now just lets go of the mouse (with a note on screen) instead of opening the menu; Tab or I open it. A click in the game always takes the mouse back. Before, after closing the menu with Esc, clicking didn't give you the camera back. 2026-10-22 · Stats ------------------ - Stats: a new tab in the menu with your statistics: bandits and players put down, deaths (and what killed you), duels won and lost, shots, hits, head shots and your longest hit, animals hunted, kilometres on horseback and on foot, gold panned and the best pan, quartz broken, jobs done, bandit camps cleared, travellers and wagons helped (or robbed), and the hours you've played. Click anyone's name in the player list to see theirs. Fights, shooting, time and distances count from today; the rest goes back to your first day. - The player list has two columns: your posse on the left and everyone else on the right, each scrolling on its own when it gets long. - The big map zooms out far enough to show the whole territory. 2026-10-21 · Riding double -------------------------- - Riding double: walk up to someone on horseback and press E to ask for a ride. They're asked like a duel (Y or N); say yes and you climb up behind them. Up there you go where they go, and you can still aim and shoot. E gets you down, and so does the rider dismounting. With two on its back a horse gallops a little slower. 2026-10-21 · Livelier camps --------------------------- - The welcome back card now stays up for 15 seconds instead of 25, and you can put it away sooner with X (or its Close button). - Bandits in their camps no longer stand stock-still: on watch they wander about their post, stop, and look around. 2026-10-21 · People on the road ------------------------------- - People on the road: now and then, out past town, it isn't tracks or a rider up ahead but somebody who needs a hand. A thirsty traveller waves you down: give him a drink from your canteen (or your coffee) and he pays you a little and tells you what he's seen on the way. A wagon lies on its side with its driver beside it: help him right it (stay at it for a few seconds; with your posse it goes faster) and he pays you. Or help yourself to his load: it pays more, he runs for it, and people will remember. Only you and your posse meet them, and you can always ride on by. - Two new achievements: *Good Samaritan* (a drink for a thirsty traveller) and *Shoulder to the Wheel* (a wagon back on its wheels). 2026-10-21 · Bandit camps ------------------------- - Bandit camps: three camps out in the wild, each with its tents, its fire and three to five bandits on guard: Saddle Camp between the first two Quartz Hills, Bone Flat Camp south-east past the bench, and Rimrock Camp by the gorge. Their smoke rises high enough to be seen from far off, and it's the only smoke on the map now (no more smoke signs on the road). Come close and they call out, then open fire. They won't chase you far from their fire, unless you've been picking them off from a distance. Put two thirds of them down and the rest run: everyone who fought can search the camp's chest once, for some money and cartridges. Half an hour later, new bandits move in. - A fourth job on the board every day: Clear Camp (drive the bandits out of one of the camps, $4) or Hunt (bring in coyote pelts, venison, rabbit pelts, a prime deer hide or a puma hide; it pays what the store would, and $1.50 more). The other three jobs of the day stay as they were. - The Rook brothers: once you've won a fight against bandits, the Land Office clerk tells you about Kit and Amos Rook, who jump people's claims. They hole up at Rook Hollow, east past the creek, with their gang. They're tougher than other bandits, and they never run. Their chest holds a ledger of every claim they stole: take it to the clerk for $10. - Two new achievements: *Smoked Out* (clear a bandit camp) and *Claim Jumpers* (the Rook brothers). 2026-10-21 · Shared hunting --------------------------- - Your posse can skin what you shoot straight away. For anyone else a kill stays the hunter's for the first minute (the message now says how many seconds are left); after that, anyone may skin it. The same goes for searching a bandit's body. 2026-10-21 · Pumas go for riders -------------------------------- - Pumas go for riders too: riding through a puma's ground no longer keeps you safe. It creeps up, leaps at you and your horse rears. A fast horse can still get you away. 2026-10-21 · Coyotes give chase ------------------------------- - Coyotes chase riders too. They used to give up at once on anyone galloping, which on the road was everybody, so a pack showed up and ran straight off. Now they give chase; a fast horse can still outrun them, but only once you've left them more than 110 m behind. 2026-10-21 · A howl means coyotes --------------------------------- - A howl means coyotes: you only hear them when a pack is really on its way, from where it is (louder the closer), and then they come. The howls for atmosphere are gone: they promised coyotes that never came. 2026-10-21 · Eyes in the dark ----------------------------- - Coyotes and pumas are easier to spot at night: their eyes catch the light, two yellow points in the dark. Before, a grey coat under the moon was almost invisible. - A coyote that can't get through a steep rise or a mesa goes round instead of waiting out of sight (you heard them yip but never saw them). 2026-10-21 · Night hunters -------------------------- - Days last 30 minutes (20 felt too quick): some 19 minutes of daylight and 11 of night. The moon goes through its phases in 4 hours. - The sun moves smoothly across the sky, and the shadows with it, instead of in little jumps. - Coyotes at night: out on the road after dark, a pack of three or four may come for you. They circle and dart in to bite, one at a time, and run once half of them are down. You hear them howl in the distance at night, and yip as they close in. Their pelts sell at the General Store ($0.60). - Pumas keep to the middle and the far hills. Walk into one's ground and it creeps up on you, crouched, then leaps and claws; it runs off when badly hurt. Three shots to the body, one to the head or one from the rifle. A puma hide sells for $3.50. - Rattlesnakes rear up and turn to face you as you come close, rattling harder. Their bite poisons you now: health drains for a while, and a tonic stops it. On horseback you won't get bitten, but your horse shies and rears. - Bandits are sharper: they aim better (worse while you're running, better if you stand still), shoot more often and take three shots to the body to put down. They spread out around you, run for cover behind a rock or a tree when hit, and won't waste a bullet when they can't see you. - Two new achievements (a coyote, a puma), and coyotes and pumas count for the Hunter trade. 2026-10-21 · Shorter days ------------------------- - Days go by faster: a game day now lasts 20 minutes instead of an hour (some 13 minutes of daylight and 7 of night), so you see the sun go down most times you play. The moon goes through its phases in 2 hours 40 minutes. 2026-10-21 · Clearer counters and a bigger Breaks ------------------------------------------------- - Shop counters are clearer: what you can sell, what you can buy and anything else now come in their own sections, with the price on the right (what you'd be paid in green), your money next to "Buy", and what you can't afford yet dimmed. At the General Store, the Assay Office, the saloon, the Livery and the Land Office. - Your posse on the map wears a turquoise ring instead of a gold one, easy to tell from the sand, and the map's legend shows it. - The Breaks are bigger and cost more: the lawless corner now runs to the south and west edges of the map, the far hill included. Shot by another player there, a fifth of your money (up to $5) goes into the poke where you fell too, for whoever takes it; bandits and the wild never touch your money. And there's no ducking out of a fight: after stepping out of The Breaks you can still be shot for 30 seconds. - Signs on the road (smoke, a rider, tracks) always show up somewhere that makes sense: inside the map, south of the gorge, never in town or in The Breaks. 2026-10-21 · H4a-2 "Bandits", first part ---------------------------------------- - Whistle for your horse (B): a horse of your own comes galloping to you, around whatever is in the way, if it's within 300 m to hear you. Dusty belongs to the Livery and doesn't come to a whistle. Others nearby hear it too. - Shadows sit right under people and things again: they were drawn a little off to one side. - Bandits on the road. Out of town, every so often something happens on the way: most of the time only a sign (fresh hoofprints across the trail, smoke in the distance, a rider on the skyline, your horse snorting), and now and then an ambush. The more gold you carry unsold, the likelier a fight and the bigger the band (two to four, one more for each posse member with you). Nobody new is ambushed in their first minutes. - How they fight: they come out to meet you and call you to stop, then raise their guns a moment before each shot (that's your warning), and their first shots miss on purpose. Hills, trees and rocks stop their bullets; galloping halves their aim. Two shots in the body or one in the head put a bandit down, and the rest run once half of them have fallen. They never come into town or onto Settler's Bench: ride there and they give up. Search the bodies (E) for what they carried. The rifle works against bandits too (as much as a revolver); it still never hurts another player. - Dying costs something now. Your money in the bank is always safe, but half of what you carry unsold (gold, quartz, hides and meat) stays in a poke where you fell. Only you and your posse can pick it up, and it's gone after 5 minutes: it's your first goal until then. What's in your saddlebags stays with your horse. You wake after 12 seconds, Shaken: 20% less stamina for 2 minutes. Duels still cost nothing but the stake. - The Breaks, south-west of town past the hills: broken badlands with the richest quartz on the map. There's no law there: other players can shoot you, and if one does, a quarter of what you carry unsold stays where you fell for anyone to take (someone else's gold is unclaimed, worth only 60%). You're asked before going in if you haven't sold any gold yet. It's on both maps. - A new trade, Marksman: points for every bandit you put down (more for a shot to the head) and for rattlesnakes. Four new achievements: your first gunfight, a bandit with one shot to the head, setting foot in The Breaks and quartz from The Breaks. 2026-10-21 · Chat tabs, camera and achievements ----------------------------------------------- - Chat tabs: Global and Posse. Press Tab while typing to switch (or click a tab); what you write goes to the tab you're on, and a tab you're not looking at counts its unread messages. The Posse tab shows up once you're in a posse. - Camera settings (Options → Settings → Camera): how far the camera sits, how far to the side (left, right or straight behind) and how high. V puts it over the other shoulder. - Achievements take the place of the Assayer's Register: 27 of your own, in four groups (gold, quartz, hunting and frontier life), and nobody else's name on them. New ones for your first sale, gold from a rocker, $100 earned from gold, a camp, a Mustang, a job from the board, joining a posse, winning a duel and rank 5 in a trade. What you'd already done counts: those unlock the next time you come in. 2026-10-21 · Sun and moon ------------------------- - The sun crosses the sky by day, glowing and turning orange as it sets, and the moon by night, with craters and its phases: from new to full and back every eight game days. 2026-10-21 · H4a-1 "Wildlife and night" --------------------------------------- - Day and night: a game day lasts an hour of real time, the same for everyone. The sun crosses the sky from east to west; at night there's moonlight, stars and lit windows in town. A clock sits above the minimap. - Deer and rabbits live in Tinpan Bottoms. They graze and wander, run from anyone who comes close (sooner if you run or ride) and from any gunshot within 150 m; deer bed down at night. - Hunting: with the revolver, two shots in the body or one in the head take a deer; any hit takes a rabbit. Press E by the carcass to skin it (the hunter has the first minute). One clean shot gives a prime hide. The General Store buys hides and pelts ($0.25 to $1.50), and venison and rabbit roast on your campfire into the best meals around. - The Hunting rifle ($30 at the General Store, cartridges $0.50 for 10): a lever action with five in the magazine, loaded one at a time. It reaches 400 m, zooms in while you aim and takes any animal with one shot (a prime hide). It never hurts a person, not even in a duel. - Bullets now pass through bushes, so a rabbit hiding in one can still be hit. - A new trade, Hunter: points for every animal you skin, ten ranks like the others. Three new entries in the Assayer's Register: a mule deer, a cottontail and a prime hide. - Birds perch in the bottoms and take off when a gunshot reaches them (the sound takes its time) or when you walk right up to them, then settle again. - Smaller network messages and far fewer draw calls: the game should run smoother, especially on modest computers. 2026-10-21 · H3b "Better together" ---------------------------------- - "What's new" in the menu opens this list of changes. - No more free-for-all shooting between players. Players only shoot each other in a duel (and, later on, in the lawless zone of The Breaks). - Posse (up to 4): in Tab → Players, the hat next to a name invites them; they accept or decline right in the game (Y / N), no links needed. A job from the board pays 25% more for each posse member working nearby, shared out equally. /p message talks to your posse only. On the map and the minimap your posse wears a gold ring, and "Follow" leads you to them. The posse is saved: it's still there when you come back. - Duels: the crossed revolvers challenge someone to a duel, for a stake ($1, $5 or $10) or for honor. You're placed twenty paces apart, face to face and in plain sight; "Steady…" and then, at a random moment, "DRAW!". The first hit wins; shooting or moving before the call is a false start and loses. If nobody hits within 20 s it's a tie and everyone gets their stake back; the same if the server restarts. - A horse of your own: a mustang at the Livery for $30. You name it; it gallops at 17 m/s (Dusty, 14), tires you less and its saddlebags carry 30 kg (Dusty's, 15). It waits wherever you left it, even days later, and the Livery fetches it for free. After the camp, it's the next big goal. - Names are checked: insults aren't allowed in player or horse names. - The rocker ($25 at the General Store, from Prospector rank 3): a wooden cradle that washes gold out of gravel at the five gravel terraces of Upper Tinpan (on the map). A load takes 30 s: click as the cradle swings through the middle to keep the rhythm, or just rock it calmly for a little less gold. With someone rocking beside you, you both get 30% more. - Gestures: tip your hat (G) or wave (H); everyone around sees it. 2026-10-21 · Tinpan Bottoms --------------------------- - A new biome: Tinpan Bottoms, a riverside wood along Tinpan Creek, with cottonwoods, willows, bushes and grass. Thicker to the north, in Upper Tinpan. Animals will live there. - Tree trunks are solid (they stop you and bullets); you can walk through bushes. - It shows in green on the minimap and the big map, and it's one more place for the Trailblazer. 2026-10-21 · Fix ---------------- - The signs of the saloon, the Assay Office, the General Store and the Land Office show again. 2026-10-21 · Polish ------------------- - Interiors: walk into the saloon, the Assay Office, the General Store and the Land Office; whoever serves you stands behind the counter. The saloon has a bar, tables, a piano and batwing doors that swing open as you pass. The camera no longer goes through walls or ceilings. - The saloon has a bartender: stew ($0.50) and coffee ($0.10). - A second food slot for cooked food: the stew adds to the beans. - Tonic ($1.50, up to 3): +40 health over 5 s, after 5 s without being hurt; a hit cuts the drink short. - Bandolier ($3): you reload 25% faster. - Your name: a guest who doesn't type a name gets a period one, and after your first sale the Assay Office asks what name to put in its books. - Dusty walks home to the Livery if you leave him far away for 5 minutes or are gone for more than 10. - The job board is clear now: what you have in hand (with its status and which one the map follows) and what's left to take. A "Follow on the map" button. - The Tab menu in tabs: inventory, trades and Register, players and options. - Sounds for getting paid, taking jobs, finding something, ranking up and buying the camp. - Goals say "go and buy it" once you have the money. - You no longer walk through the tent, chest and fire of your camp. 2026-10-21 · Maps ----------------- - Minimap in the bottom right: it turns with the camera, zooms out on horseback and draws a line to the goal you follow (with the distance when it's far). - Big map with M: zoom, drag, a pin with a click, place names, a legend and choosing which goal to follow. 2026-10-21 · H3a "Come back tomorrow" ------------------------------------- - Job board by the Post Office: three new jobs every day (mail, recovering something lost, prospecting, supplies), which stay for three days. - Trades: Prospector and Trailblazer, with ten ranks. - Assayer's Register: fifteen finds, with the name of whoever found each one first. - Paid firsts: first vein, Prospector 2 and the first visit to each hill. - A camp of your own for $15 at the Land Office, on Settler's Bench: a tent to rest, a fire with a stew that cooks while you're away and a chest only you can open. When you die you wake up there. - Three goals on screen, a summary when you leave and a welcome back with what's waiting for you. 2026-10-20 · Menu and chat -------------------------- - Emojis in the chat (:laugh: becomes 😆). - One menu with Tab: players, inventory and options, with "Leave the game". 2026-10-20 · H2 "Your prospector stays" --------------------------------------- - Accounts with a username and password (no email), besides playing as a guest; a guest can become an account without losing anything. A recovery code for the password. - Everything is saved on the server: restarting it doesn't lose anyone anything. - An 800 m map, with a gorge to the north and the fallen bridge. - Bullets no longer go through buildings and nobody runs faster than they should. 2026-10-20 · H1 "Pay Dirt" -------------------------- - Gold: panning in Tinpan Creek, the pick in the Quartz Hills, the Assay Office (buys and mills) and the General Store. - Old Abner and his quests; Dusty, the Livery's loaned horse, with saddlebags. - Food, water and stamina; ammo as an item; snakes; weight. - Slot inventory with icons (belt 1-6, pack and saddlebags); dropping and picking things up. 2026-10-20 · H0 "Six bullets with weight" ----------------------------------------- - A six-shot revolver, reloaded one round at a time. - Gunshots that sound by distance, with an echo. - A notice to reload the page when a new version is out, and automatic reconnection. 2026-10-20 · Prototype ---------------------- - A character, shooting, a horse and a low-poly town; multiplayer with our own server; chat.